FiveM Speaker Script: Complete Standalone Guide for ESX & QBCore (2026)
Everything you need to know about speaker scripts in FiveM — what they are, how they work technically, standalone vs framework-dependent options, and how to set up speakergroup systems on your roleplay server.
What Is a Speaker Script in FiveM?
A speaker script (sometimes called a "standing speak script" or "speakergroup script") is a FiveM resource that allows players to broadcast their voice or text to a wider area than the default proximity range. In standard FiveM voice chat (using pma-voice or mumble-voip), players can only hear each other within a limited radius — typically 10 to 30 meters depending on the voice mode.
Speaker scripts solve this by creating amplified voice zones or broadcast points where a player's voice reaches a much larger audience. This is essential for roleplay scenarios like:
- Press conferences — A mayor or government official addressing a crowd
- Church sermons or events — One speaker, many listeners
- DJ booths and clubs — Broadcasting music or voice to an entire building
- Police megaphone announcements — Officers addressing a scene
- Rally points and protests — Group gatherings in public spaces
The concept is straightforward: a player interacts with a speaker point (or uses a command), and their voice proximity is temporarily extended to cover a defined area.
How Speaker Scripts Work Technically
Most speaker scripts operate through FiveM's voice channel system. Here is the general architecture:
Voice Channel Approach (pma-voice)
The most common implementation uses pma-voice submixes or custom voice channels:
- A player activates the speaker (via command, target interaction, or item use)
- The script creates a voice channel or modifies the player's voice range
- All players within the speaker's zone are added as listeners
- When the speaker deactivates, voice range returns to normal
With pma-voice, this typically uses the exports API to set custom voice targets or radio channels. The speaker essentially broadcasts on a temporary channel that nearby players auto-join.
Zone-Based Approach
Some scripts define a physical zone on the map where the speaker effect applies:
| Component | Purpose |
|---|---|
| Speaker zone | PolyZone or sphere that defines the broadcast area |
| Activation point | Marker or target where the speaker stands |
| Listener detection | Checks which players are inside the zone |
| Voice routing | Pipes the speaker's audio to all listeners |
The zone-based approach is more immersive because it ties the speaker to a physical location, like a podium or stage.
Standalone vs Framework-Dependent Speaker Scripts
When choosing a speaker script, you will encounter two categories:
Standalone Speaker Scripts
A standalone FiveM speaker script has no dependency on ESX, QBCore, or any other framework. It communicates directly with FiveM's native functions and the voice system. Benefits:
- Works on any server regardless of framework
- No framework version conflicts
- Lighter on resources — no framework overhead
- Ideal for servers running custom or mixed frameworks
Standalone scripts typically use native FiveM events, RegisterCommand, and direct voice API calls.
Framework-Dependent Scripts
These require ESX or QBCore and often integrate with their item systems, allowing players to use a speaker item from their inventory to activate the broadcast. This adds an extra layer of roleplay — players need to physically own and use the speaker equipment.
Our recommendation: If your server runs a standard ESX or QBCore setup and you want item-based activation, go framework-dependent. If you want maximum compatibility with zero hassle, go standalone.
Speakergroup Scripts Explained
A speakergroup script is a variant that allows multiple speaker points to be linked together. Think of it as a PA system — one person speaks into a microphone, and multiple speakers throughout a building broadcast the audio.
Common use cases:
- Hospital PA systems — Announcements heard across all floors
- Prison intercom — Warden broadcasts to all cell blocks
- Mall or shopping center — Background announcements in all stores
- Airport terminals — Flight announcements across the map
Speakergroups typically work by assigning each speaker point a group ID. All speakers sharing the same group ID will broadcast simultaneously when any one of them is activated.
Setting Up a Speaker Script on Your Server
Step 1: Choose Your Script
Decide between standalone or framework-dependent based on your setup. Key features to look for:
- pma-voice compatibility — The voice system your server likely already runs
- Admin configuration — Ability to place speaker points in-game without editing config files
- Volume control — Adjustable broadcast radius
- Visual indicators — So players know a speaker system is active (animated speaker icon, sound waves)
- Permission system — Not every player should be able to use every speaker
Step 2: Installation
Most speaker scripts follow the standard FiveM installation pattern:
- Download and extract the resource into your resources folder
- Add the ensure line to your server.cfg
- Import any SQL files if the script stores speaker locations in the database
- Configure config.lua — set default voice range, speaker zones, permissions
- Restart the server
Step 3: Configure Speaker Locations
Depending on the script, you either:
- Edit config.lua — Define coordinates, radius, and group IDs manually
- Use in-game placement — Admin command to place speaker points at your current location, which is much more convenient
Step 4: Test Voice Routing
Always test with at least two players (or two FiveM instances). Stand at the speaker point, activate it, and have the second player walk to different distances to verify the broadcast range matches your configuration.
Common Issues and Fixes
| Problem | Cause | Solution |
|---|---|---|
| Speaker activates but nobody hears anything | pma-voice version mismatch | Update pma-voice to the latest version and check submix API compatibility |
| Voice echoes or doubles | Player is both in proximity and speaker channel | Configure the script to mute proximity voice while broadcasting |
| Speaker works for one player but not others | Permission misconfiguration | Check ACE permissions or job-based restrictions in config |
| Huge FPS drop when speaker is active | Tick loop checking player positions every frame | Use longer wait intervals for listener detection |
Best Practices for Speaker Scripts
- Limit active speakers — Do not allow more than 2-3 active speakers simultaneously to prevent voice channel confusion
- Set reasonable ranges — A 50-meter radius is usually enough for indoor events; 100-150 meters for outdoor rallies
- Add cooldowns — Prevent speaker spam by adding a cooldown timer between activations
- Log usage — Track who uses speakers and when, especially on serious RP servers where abuse can disrupt gameplay
- Combine with animations — Have the player play a speaking animation while the speaker is active for better immersion
Speaker Script vs Radio Script
It is important to understand the difference between a speaker script and a radio script (like pma-voice radio channels):
| Feature | Speaker Script | Radio Script |
|---|---|---|
| Range | Area-based (zone) | Unlimited (channel) |
| Listeners | All players in zone | Only players on same frequency |
| Use case | Public announcements | Private team communication |
| Typical users | Government, event hosts | Police, EMS, gangs |
| Voice routing | Proximity extension | Channel-based |
Many servers use both — radio scripts for private team comms and speaker scripts for public broadcasts.
Recommended Setup for Roleplay Servers
For a production roleplay server in 2026, we recommend:
- pma-voice as your base voice system (most widely supported)
- A standalone speaker script for press events and public gatherings
- Speakergroup support for large interior locations (hospitals, prisons)
- Item-based activation if you want an extra RP layer (requires framework bridge)
This combination gives you maximum flexibility without overloading your server with redundant voice resources.
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