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Tutorial 13 min read December 18, 2025

FiveM Police Scripts: Complete Guide to Law Enforcement Resources (2026)

Everything you need for a police department on your FiveM server — dispatch, MDT, K9 units, bodycam, radar, evidence, and how to build a professional law enforcement experience for ESX & QBCore.

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Building a Professional Police Department in FiveM

Law enforcement is the backbone of any roleplay server. Without a functioning police department, there are no consequences for criminal activity — and without consequences, there is no meaningful roleplay tension. In 2026, players expect police departments that feel authentic, with proper dispatch systems, evidence mechanics, K9 units, and specialized tools.

This guide covers every category of police script you need to build a professional, immersive law enforcement experience.


Core Police Job Script

The foundation of any police department is the base police job script. Both frameworks provide one:

  • ESX: esx_policejob — Provides duty toggle, cloakroom, armory, vehicle spawner, jail system
  • QBCore: qb-policejob — Same core features with QBCore-native items and events

These scripts handle the basics but lack depth for serious RP servers. Most servers supplement them with specialized scripts for each aspect of policing.


Essential Police Scripts

911 Dispatch System

A 911 script allows civilian players to call for help, creating dispatch notifications for on-duty officers:

  • Player dials 911 (command, phone app, or keybind)
  • A dispatch alert appears for all on-duty police with the caller's location, name, and description
  • Officers can accept the call, which marks it on their map
  • Call logs are stored for reference

Advanced dispatch scripts include priority levels, unit assignment, status codes (10-codes), and MDT integration for seamless call tracking.

MDT (Mobile Data Terminal)

The MDT is a police computer system that provides:

FeatureDescription
Citizen lookupSearch players by name, license, or phone number
Vehicle lookupCheck vehicle registration, outstanding citations
Warrant systemCreate and search active warrants
BOLOBe On the Lookout alerts for suspects or vehicles
Report writingDocument incidents, arrests, and evidence
MugshotsStore player photos from arrests
Call logHistory of 911 calls and responses

MDT scripts are typically web-based (NUI) and communicate with the server via callbacks. The data is stored in MySQL tables.

K9 Unit Script

A K9 script adds police dogs to your server:

  • Spawn a K9 companion (German Shepherd model is standard)
  • Command the K9 to sniff for drugs (detect drug items on nearby players or in vehicles)
  • Send the K9 to chase and knock down fleeing suspects
  • Basic commands: bark, heel, stay/sit, follow

K9 scripts use the ped AI task system (TaskGoToEntity, TaskCombatPed) to control the dog's behavior. Drug detection typically checks the target player's inventory for flagged items.

Bodycam Script

A bodycam script adds a visual overlay and optionally recording functionality:

  • Toggle bodycam ON/OFF
  • Visual overlay — date, time, officer name, and "REC" indicator on screen
  • Slight camera shake for realism
  • Optional: Save screenshots or clips with timestamp metadata

Bodycam scripts are purely cosmetic/RP tools — they do not actually record video (that is handled by screen capture software like OBS). The script just provides the visual indicators.

Radar / Speed Camera Script

A radar script allows officers to check vehicle speeds:

  • Handheld radar — Point at a vehicle to display its speed
  • Vehicle-mounted radar — Activated from inside a police car, shows speeds of approaching and departing vehicles
  • Speed cameras — Static cameras placed at locations that automatically log speeding vehicles

The speed detection works by reading the vehicle's velocity via the GetEntitySpeed native and converting to km/h (multiply by 3.6) or mph (multiply by 2.236936).

Evidence System

For serious RP, an evidence system tracks forensic data:

  • Shell casings — Dropped when a player fires a weapon, showing weapon type and serial number
  • Blood drops — Left when a player takes damage, containing DNA (player identifier)
  • Fingerprints — Left on touched vehicles or objects
  • Evidence bags — Police collect evidence items and store them in a locker
  • Lab analysis — Process evidence to extract information (player ID, weapon type)

Evidence scripts create world props (small objects at crime scene locations) that persist until collected by police.


Specialized Police Scripts

Vehicle Spike Strips

Deploy spike strips across roads to puncture tires of fleeing vehicles. Uses a prop object that applies tire damage to any vehicle that drives over it.

Taser / Less-Lethal

Custom taser weapons that incapacitate players temporarily (ragdoll + slow effect) without killing them. More reliable than GTA V's built-in stun gun mechanics.

Helicopter Spotlight

LSPD Air-1 helicopter spotlight that illuminates a moving area on the ground. Essential for nighttime pursuits.

Arrest / Handcuff System

Enhanced arrest mechanics beyond the framework default: escort handcuffed players, put suspects in vehicles, search suspects (access their inventory), and Miranda rights (optional RP enhancement).


For a professional police department in 2026, we recommend:

  1. Base police job — Your framework's police job (esx_policejob / qb-policejob)
  2. MDT — Full-featured Mobile Data Terminal
  3. Dispatch — 911 call system with unit management
  4. Radar — Vehicle-mounted speed detection
  5. Evidence — Forensic evidence collection
  6. K9 — Police dog companion
  7. Spike strips — Pursuit tools
  8. Bodycam — Visual overlay for RP immersion

Performance Considerations

ScriptTypical Resmon (idle)
Base police job0.00-0.01ms
MDT0.00ms (NUI only activates on open)
Dispatch0.00ms
Radar0.00-0.01ms (active when in vehicle)
Evidence0.01-0.03ms (depends on active evidence items)
K90.01-0.02ms (spawned ped AI)

Total: approximately 0.02-0.08ms when all scripts are loaded and idle. This is well within acceptable limits.

Job Integration

All police scripts should share the same job identifier. In QBCore, this is typically "police". In ESX, it is "police" or "lspd". Ensure all scripts reference the same job name so that duty status, permissions, and grade checks work correctly across all resources.

→ Browse All Scripts | → FiveM Job Scripts Guide

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